GLL rules and guidelines

GENERAL RULES

Player name, team name, and logos

GLL reserves the right to edit any player or team names or logos that break the following rules:

  • Has resemblance or are identical to any brand or trademark that they personally don’t own
  • That is protected by third-party rights and you don’t have written permission to use
  • That is trying to imitate a real person other than themselves
  • That is pure nonsense
  • Discriminatory names, including but not limited to any language regarding ethnicity, nationality, race, gender, religion, sexual orientation is not allowed at all

Broadcasting and streaming

  • GLL reserves exclusive rights for broadcasting and streaming for all its events. We do however allow people to personally stream their matches and games. If you decide to stream, we REQUIRE that you include “GLL Wingman” in your streaming title and also that you are using a delay of 10 min. This is for your own and other teams safety.

Technical issues

  • All players are responsible for their own technical issues both hardware and network. Matches won’t be restarted just because of someone disconnects and/or their game crashes.
  • If a player disconnects you are allowed to reconnect.
  • In a case where problems are affecting a huge amount of the players in the game, by the game or by Steam it will be decided by the admin/admin team on a how to handle it.

Time punctuality

  • It is very important to follow the timeline for each tournament during any event hosted by GLL. All information for each tournament is subject to change so it’s every player’s responsibility to update himself on gll.gg and GLL Discord server before the tournament/round/match or game starts regarding any changes.
  • If a team is missing from the lobby when it is time to start the game it will be started without them if the lobby host does not say otherwise.
  • All matches will be played back to back so the teams have to join the new game lobby as soon as possible.
  • It is the responsibility of each team captain to read discord for important messages regarding the lobby they are assigned to at all times, especially in the early part of each new game if a server restart needs to be done.

Region & age restrictions

  • A team is only allowed to play in one region during the tournament. All team members must be of age 13 or older.
  • At all times in-game a team must have 50% or more of its players that are residing in or have the nationality of the country or countries for the region they are playing in.
  • In the event of having a 1-1 split of nationalities then you are free to choose what region you will participate in.

A list of all countries included in each region sorted in alphabetical order below:

  • CIS: Afghanistan, Armenia, Azerbaijan, Belarus, Georgia, Moldova, Kazakhstan,  Kyrgyzstan, Russia, Tajikistan, Turkmenistan, Ukraine,  Uzbekistan.
  • EU / MEA: Albania, Andorra, Austria, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom, Vatican City, Algeria, Angola, Bahrain, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, the Democratic Republic of the Congo, Djibouti, Egypt, Equatorial Guinea, Eritrea, Ethiopia, Gabon, Gambia, Ghana, Guinea, Guinea-Bissau, Iran, Iraq, Israel, Ivory Coast, Jordan, Kenya, Kuwait, Lebanon, Lesotho, Liberia, Libya, Madagascar, Malawi, Mali, Mauritania, Mauritius, Mayotte, Morocco, Mozambique, Namibia, Niger, Nigeria, Oman, Qatar, Republic of the Congo, Reunion, Rwanda, Sao Tome and Principe, Saudi Arabia, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, South Sudan, Sudan, Swaziland, Syria, Tanzania, Togo, Tunisia, Turkey, Uganda, United Arab Emirates, Western Sahara, Yemen, Zambia, Zimbabwe.
  • North America: Canada, United States.
  • Latin America: Antigua and Barbuda, Argentina, Bahamas, Barbados, Belize, Bolivia, Brazil, Chile, Colombia, Costa Rica, Cuba, Dominican Republic, Ecuador, El Salvador, French Guiana, Grenada, Guatemala, Guyana, Haiti, Honduras, Jamaica, Mexico, Nicaragua, Panamá, Paraguay, Perú, Puerto Rico, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Suriname, Trinidad and Tobago, Uruguay, Venezuela.

For GLL Wingman we’re limiting the participation for teams with the countries listed above. Teams and players from other regions and countries are not allowed to play during the GLL Wingman.  

GLL Wingman specific rules

Team management

  • A team must consist of two players to be eligible to compete in Wingman.
  • We do allow teams to play one game as one player as long as the team can guarantee they will be two for the next games after it. If the team doesn’t have two players after that solo game the team will have to sit out all the games until their second player shows up. This rule does not apply for when a disconnect mid game happens.
  • All teams are allowed to add one (1) substitute to there team during the wingman tournament. After adding your sub to the team you are not able to change that player out during the whole wingman tournament including the Grand Final. The substitute has to have been added to the roster before you start playing your first game of the day.

If you normally are a squad team you are allowed to compete with two different duos in the tournament. However, the second duo needs to make a new team themselves and sign up for the tournament.

Player restrictions

  • A player is only allowed to compete for one team in the Wingman tournament.
  • A player is only allowed to compete for one region in the Wingman tournament.
  • A player is only allowed to compete in either Wingman Open or Wingman Pro. They can’t compete in both.

To see the full list of regions and countries, please read the section “Region and age restrictions”

Website rules

Account

  • All players are allowed to have one account at play.gll.gg per person. All information registered on each account needs to be up-to-date and correct information.
  • You are not allowed to share or use another person’s GLL account. Your account is for your use and your use alone.

Bugs and issues

  • All problems and bugs you encounter on any of the GLL web pages currently in use should be reported as soon as possible to a Community mod on the GLL Discord.
  • This will allow us the best chance to assist you as a player with the issue you have encountered.  

Game rules

Game server restarts
These are the guidelines regarding a game server restart while the game is in the starting process:

  • More than 10% of the players in the lobby not making it into the game.
  • If all players are marked as “#unknown”
  • Two full teams or more of two players in the lobby not making it into the game.
  • If the game is being broadcasted and the caster or observer in the lobby does not make it into the game.
  • If the lobby host doesn’t make it into the game.

All the reasons above can be overruled by the lobby host if he sees fit for the situation in question. If a game server crashes mid game the decision will be made by lobby host on a case-by-case basis if the game should be replayed or not.

Replay and match materials
All players must have the replay function enabled in-game when you compete in any PUBG event at GLL. All replays and screenshots from the matches need to be saved for 14 days from the date the tournament ended. The admin team has the right to request the replay or screenshot at any time within these 14 days.

How to find your replays: press “Windows Key + R” and type “%localappdata%\TslGame\Saved\Demos”.

Game accounts

  • All players are allowed to have one PUBG account active on their GLL account.
  • You are not allowed to share or use another person’s PUBG account. Your account is for your use and your use alone.
  • We allow usage of competitive accounts as long they follow these requirements:
    • That neither of the accounts has an active PUBG ban within 2 years
    • That all the accounts are your accounts and yours alone
    • That the correct PUBG account is registered on your profile page that you will be playing with
    • If the reason for hiding your identity for trying out for a new team you need to contact the lobby host in question and ask for permission before you use a secondary account. And to point out once more, the secondary account needs to be your own account and no one else’s.

In-game rules

  • Under no circumstances will the game be paused during an ongoing round.
  • If a player disconnects while a game is being played and can’t reconnect he needs to sit out that game.

Cheats and bug abuse

Cheats
All cheats are completely forbidden to use under any circumstance while playing in any event at GLL. Using any cheat will result in bans and disqualifications for the following cheats:

  • ESP
  • Radar hacks
  • Wallhacks
  • Speedhacks
  • Aimhacks
  • Hitbox manipulation
  • Teleportation
  • The usage of bug to gain an advantage versus your opponents
  • Game file editing to remove grass or other aspects from the game

All 3rd party software or tools that are not allowed by the game publisher and that can give an unfair advantage to a player or team are classed as cheating and is not allowed. Examples of software that are not allowed is ReShade, SweetFX and VibranceGUI.

If a team uses a player that has an active ban by GLL or PUBG the team will be disqualified from the tournament.

Players with PUBG bans on any accounts within 2 years are not eligible to compete in any of the tournaments hosted by GLL.

GLL reserves the right to monitor any player we see fit during the tournament.

Betting, gambling, match-fixing/teaming
Players or coaches, as well as lobby hosts and staff from GLL, are prohibited from gambling or betting on any matches in any GLL tournament.
All sorts of match-fixing/teaming are strictly forbidden and will result in the team being disqualified and banned.  

Rule violations

Rule violation Punishment Time duration
No personal replay Disqualification  
Using a player, not in the roster Disqualification  
 
Playing with the wrong game account No points from the games the player has been playing in.  
 
Usage of a glitch/bug Case-by-case  
Inappropriate/disruptive behavior Case-by-case  
Playing in the wrong region Disqualification  
Match-fixing/teaming Ban from GLL and disqualification 1 year
Account sharing Ban from GLL and disqualification 1 year
Knowingly playing with someone who is account sharing Ban from GLL and disqualification 6 months
Cheating Ban from GLL and disqualification 2 years
Knowingly playing with a cheater Ban from GLL and disqualification 6 months

  You can appeal the decision regarding your ban that you have received within 7 days from the moment when the decision was taken. The appeal needs to be in a written mail that is sent to admin@gll.gg.  

Behavior and sportsmanship
We follow PLAYERUNKNOWN’S BATTLEGROUNDS rules of conduct when it comes to both behavior and sportsmanship. Link to rules of conduct can be found HERE.

 

The GLL tournament organization reserves the right to, in special cases, add, alter, overrule and/or remove any rule stated above to guarantee fair play.

SERVER SETTINGS

Every Match in the Competition will use Esports Mode with the Default Settings Preset. All settings shall remain default unless explicitly stated below. Administration reserves the right to make changes to InGame Settings for any reason at any time. Administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.

 

  • Server Mode: Esport Mode.
  • Map: Erangel Remastered, Mirmar, Sanhok
  • Server Region: EU/NA/SA depending on the region is being played.
  • Team Players: 2
  • Perspective: First person only (FPP)
  • Map Weather Option: Sunny

Erangel Remastered


Circle Settings

Circle Number Delay Wait Move DPS Shrink Spread Land Ratio
1 90 180 270 0,6 0,4 0,5 0
2 0 90 120 0,8 0,55 0,56 0
3 0 60 120 1 0,6 0,56 0
4 0 60 150 3 0,6 0,56 1
5 0 50 120 5 0,65 0,56 0
6 0 50 120 8 0,65 0,56 0
7 0 50 90 10 0,65 0,56 0
8 0 50 60 14 0,7 0,56 1
9 0 10 160 18 0,001 10 0

 

Spawn Settings:

Loot Settings
Adjustable Ratio & Adjustable Total Number: 1.8x

Ammunitions

  • Ammunition: 1x
    • Ammo Bolt: 0x
    • Ammo Flare: 0x

Weapons

  • Sniper rifles: 1.5x
  • DMR’s: 2x
  • Assault Rifles: 1.4x
  • Hunting Rifles: 0x
  • LMG’s: 0.4x
  • SMG’s: 1.8x
  • Shotguns: 0.9x
  • Handguns: 0.4x
  • Throwables: 1.3x
    • Stun Grenade: 1.2x
    • Frag Grenade: 0.7x
    • Molotov Cocktail: 1.1x
    • Smoke Grenade: 1x
  • Melee Weapons: 1.7x
  • Crossbow: 0x
  • Flare Gun: 0x

Attachments

  • Magazine Attachments: 0.5x
  • Muzzle Attachments: 0.7x
  • Foregrip Attachments: 1.2x
  • Stock Attachments: 1.5x
  • Stock Quiver: 0x

Consumables

  • Boost items: 0.9x
  • Gas Can: 0.3x

Equipment

  • Backpack: 0.6x
  • Helmet: 0.8x
    • Helmet (Lv.3) can only be found in care packages.
  • Armor: 0.8x

Clothing

  • Clothing: 0x

Vehicles

  • Motorbike w/ Sidecar: 0x

Miramar


Circle Settings

Circle Number Delay Wait Move DPS Shrink Spread Land Ratio
1 90 180 270 0,6 0,4 0,5 0
2 0 90 120 0,8 0,55 0,56 0
3 0 60 120 1 0,6 0,56 0
4 0 60 150 3 0,6 0,56 1
5 0 50 120 5 0,65 0,56 0
6 0 50 120 8 0,65 0,56 0
7 0 50 90 10 0,65 0,56 0
8 0 50 60 14 0,7 0,56 1
9 0 10 160 18 0,001 10 0

Spawn Settings:

Loot Settings
Adjustable Ratio & Adjustable Total Number: 1.9x

Ammunitions

  • Ammunition: 1.1x
    • Ammo Bolt: 0x
    • Ammo Flare: 0x

Weapons

  • Sniper rifles: 2.24x
  • DMR’s: 2.56x
    • SKS: 1.11x
    • SLR: 0.99x
  • Assault Rifles: 1.47x
    • AKM: 0.96x
    • M416: 1.03x
    • M16A4: 0.96x
    • Beryl M762: 1.03x
    • SCAR-L: 1.03x
  • Hunting Rifles: 0.61x
  • LMG’s: 0.8x
  • SMG’s: 0.8x
    • Tommy Gun: 0.92x
    • UMP45: 0.91x
    • UZI: 0.85x
    • Vector: 0.95x
  • Shotguns: 0.9x
  • Handguns: 0.42x
  • Throwables: 1.01x
    • Stun Grenade: 1.2x
    • Frag Grenade: 0.53x
    • Molotov Cocktail: 1.25x
    • Smoke Grenade: 0.97x
  • Melee Weapons: 1.69x
    • Crowbar: 0.97x
    • Machete: 0.98x
    • Pan: 1.01x
    • Sickle: 0.96x
  • Crossbow: 0x
  • Flare Gun: 0x

Attachments

  • Sight Attachments: 0.94x
    • Red Dot Sight: 0.94x
    • Holographic Sight: 0.96x
    • 2x Scope: 1.01x
    • 3x Scope: 0.95x
    • 6x Scope: 0.96x
    • 8x Scope: 1.09x
    • Canted Sight: 0.7x
  • Magazine Attachments: 1.13x
    • SR Magazine: 1.02x
    • AR Magazine: 1.01x
    • SMG, Handguns Magazine: 0.98x
  • Muzzle Attachments: 0.6x
    • SR Muzzle: 1.03x
    • AR Muzzle: 1.01x
    • SG Muzzle: 0.95x
    • SMG, Handguns Muzzle: 0.95x
  • Foregrip Attachments: 1.16x
  • Stock Attachments: 1.03x
    • Stock Quiver: 0x
    • Tactical Stock (SMG, AR): 0.99x
    • Bullet Loops (SG, Win94, Kar98K) : 1.03x
    • Cheek Pad (DMR, SR): 1.06x

Consumables

  • Heal Items: 1x
    • Bandage: 0.96x
    • Med Kit: 1.02
  • Boost Items: 1x
    • Energy Drink: 0.97x
    • Painkiller: 1.01x
    • Adrenaline: 1.08x
  • Gas Can: 0.3x

Equipment

  • Backpack: 0.87x
    • Backpack (Lv. 1): 0.96x
    • Backpack (Lv. 2): 1.04x
    • Backpack (Lv. 3): 1.08x
  • Helmet: 0.75x
    • Helmet (Lv. 1): 0.98x
    • Helmet (Lv. 2): 1.09x
    • Helmet (Lv.3) can only be found in care packages.
  • Armor: 0.75x
    • Armor (Lv. 1): 0.9x
    • Armor (Lv. 3): 1.04x

Clothing

  • Clothing: 0x

Vehicles

  • Motorbike w/ Sidecar: 0x

Sanhok

Circle Settings

Circle Number Delay Wait Move DPS Shrink Spread Land Ratio
1 90 120 240 0,6 0,4 0,5 0
2 0 90 120 0,8 0,7 0,56 0
3 0 60 120 1 0,6 0,56 1
4 0 60 100 3 0,6 0,56 0
5 0 50 80 5 0,65 0,56 0
6 0 50 60 8 0,65 0,56 1
7 0 20 40 10 0,65 0,56 0
8 0 10 40 14 0,6 0,56 0
9 0 10 160 18 0,001 10 0

 

Spawn Settings:

Loot Settings
Adjustable Ratio & Adjustable Total Number: 1x

Ammunitions

  • Ammunition: 1x
    • Ammo Bolt: 0x
    • Ammo Flare: 0x

Weapons

  • Sniper rifles: 3x
  • DMR’s: 2x
  • Assault Rifles: 1.5x
  • Hunting Rifles: 0.8x
  • Throwables: 1.25x
    • Smoke Grenade: 2x
  • Melee Weapons: 0.8x
    • Pan: 1.25x
  • Crossbow: 0x
  • Flare Gun: 0x

Attachments

  • Stock Attachments: 1x
    • Stock Quiver: 0x

Consumables

  • Gas Can: 0x

Clothing

  • Clothing: 0x

Vehicles

  • Motorbike w/ Sidecar: 0x
 

Point System

Kill Points
Kill Points are awarded to Teams based on the number of Kills the Team accumulates during each
Match. A Team will earn one (1) Kill Point per Kill.

Placement Points
Placement Points are awarded to Teams based on their finishing position at the end of each Match.
Teams will accumulate Placement Points based on the following matrix.

Match Points
A Team’s Match Points is the sum of their Kill Points and Placement Points.
Kill Points + Placement Points = Match Points
For example, a Team who accumulates 10 Kills and finishes the Match in the 3rd position will earn
15 Match Points (10 + 5 = 15).

Total Points
A Team’s Total Points is the sum of all Match Points accumulated during a set period of time.

Tie Breaker
In the event that two or more teams have the same number of Total Points, the following rules shall be applied to break the tie.

  • 1. Compare every tied Team’s total Kill Points across all Matches
  • 2. Compare every tied Team’s best performing Match based on Match Points
  • 3. Compare every tied Team’s best performing Match based on Kill Points
  • 4. Compare every tied Team’s Kill Points in the most recent Match
  • 5. Compare every tied Team’s Placement Points in the most recent Match
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