GLL Apex Legends – Masters Summer – Official Rules

 

The GLL Apex Legends – Masters Summer is a PC only tournament hosted by GLL, a brand owned by G-Loot Global Esports AB, Birger Jarlsgatan 37b, 111 45 Stockholm, Sweden. 


PLATFORM RULES

Platform – Account

  • All players are allowed to have only one (1) account at play.gll.gg per person. All information registered on your account needs to be up-to-date and to have the correct information.
  • You are not allowed to share or use another person’s GLL account. Your account is for your use and your use alone.
  • If you face any issues with your account, contact support through here.
  • Ignoring any rules mentioned above will lead to suspension of your account(s).
  • All players are required to use the same mail as used on EA account to be able to claim ALGS points

Platform – Bugs and issues

All problems and bugs you encounter on any of the GLL web pages currently in use should be reported as soon as possible to a Community Mod or in the #bugs-channel on the GLL Discord. This will allow us the best chance to assist you as a player with the issue you have encountered.

GAME RULES

Game accounts

  • A player is allowed to have only one (1) Apex Legends account active on their GLL account.
  • You are not allowed to share or use another person’s game account. Your account is for your use, and your use alone.
  • Usage of a secondary and/or smurf account is forbidden. If a player is found out to be using any of such, his team will be punished in any way the admin team sees fit. This may include temporary or permanent bans.

TEAMS AND ROSTERS

  • Each team’s roster must consist of at least 3 players.
  • Each team’s roster will be allowed to have 3 main players and 1 substitute.
  • Each player has to be at least Gold IV or higher in the current Season of Apex Legends.
  • A substitute player may be added before the first match in the tournament begins
  • Playing solo is not allowed, each team’s roster needs at least 2 players to continue playing the tournament.
  • A player is not allowed to represent more than one (1) team at the same time.
  • The team’s roster will be locked ten (10) min before the first match they play in the tournament.

AGE RESTRICTIONS

Be the minimum age required to have a full (not underage) GLL and EA account in their territory of
residence, and meet the following minimum age requirements as of the time of registration:

  • Competitors from Russian Federation and South Korea – at least 18 years old;
  • Competitors from Japan – at least 17 years old;
  • All other Competitors – at least 16 years old.

REGION AND COUNTRY RESTRICTIONS

Teams are required to have all Competitors participate from an eligible country for the Region in which the Team is registered.

All countries eligible for this tournament are listed below

North America

  • Canada
  • Mexico
  • Puerto Rico
  • United States of America

Europe

  • Austria
  • Belarus
  • Belgium
  • Bulgaria
  • Croatia
  • Czech Republic
  • Denmark
  • Estonia
  • Finland
  • France
  • Germany
  • Greece
  • Hungary
  • Iceland
  • Ireland
  • Italy
  • Luxembourg
  • Malta
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Romania
  • Russian Federation
  • Slovakia
  • Spain
  • Sweden
  • Switzerland
  • Ukraine
  • United Kingdom

South America

  • Argentina
  • Brazil
  • Chile
  • Colombia
  • Peru

Australia & New Zealand

  • Australia
  • New Zealand

Japan

  • Japan

South Korea

  • South Korea

Greater Southeast Asia

  • Indonesia
  • Malaysia
  • Philippines
  • Singapore
  • Thailand
  • Vietnam
  • Hong Kong, SAR, PR China
  • Taiwan

Middle East & Africa

  • Egypt
  • Israel
  • Kuwait
  • Qatar
  • Saudi Arabia
  • South Africa
  • Turkey
  • United Arab Emirates

Americas Includes:

  • North America
  • South America

EMEA Includes:

  • Europe
  • Middle East & Africa

APAC North Includes:

  • Japan
  • South Korea

APAC South Includes:

  • Australia & New Zealand
  • Greater Southeast Asia

MATCH INFORMATION

  • Tournament Round will start as scheduled unless said otherwise. Some rounds might get delayed, for all the information please check our discord, where all information is current.( Schedule can be found on the tournament overview and on the right side of the website )
  • Games of each round are followed by each other without a break if not specified otherwise. If a Round is 6 games, all games are played after each other. ( league and finals will be having a small break after half of the maps for the day will be finished)
  • The code to join the game will appear on the GLL page. Put the code shown in the game and join the slot which you will see on the GLL page.
  • After each game, a new code will be provided, so please do not stay in the lobby, but leave and refresh the GLL page to see the information for the new game. 
  • All the players nickname in-game have to match with players registered on the site and nicknames have to be correct as well. Not having the correct nickname will result in putting the person to the unassigned slot. Please check that your nickname in-game matches with the nickname on the GLL page. 
  • All players have to be in the lobby before the time limit goes down (5 minutes, displayed with the lobby information). If you have any issues please communicate with the admins on the discord.
  • Players are not allowed to share the code.
  • Prior to the start of each Match, the Team Captain is required to enter the Team name in the custom in-Game lobby for each Match. The Team name provided in the lobby must match the Team name on the GLL site. The only permissible change to Team names in-Match are shortening of Team names in the event the character limit is reached.
  • If there are less or equal Teams in the Group than the number of advancing spots to the next Round, all Teams will advance.

GAMEPLAY SETTINGS

Matches for each Region will be initially hosted on these data centers:

  • North America: Iowa (any)
  • Europe: Frankfurt (any)
  • South America: São Paulo (any)
  • Australia & New Zealand: Sydney (any)
  • Japan: Tokyo (any)
  • South Korea: Tokyo (any)
  • Greater Southeast Asia: Singapore (any)
  • Middle East & Africa: Frankfurt (any)

Matches for each Super Region will be initially hosted on these data centers:

  • Americas: Dallas (any)
  • EMEA: Frankfurt (any)
  • APAC North: Tokyo (any)
  • APAC South: Singapore (any)


MAPS

  • World’s Edge
  • Kings Canyon

GAME SERVER RESTARTS

These are the guidelines regarding a game server restart while the game is in the starting process:

  • More than 20% of the players in the lobby are not making it into the game.
  • If the game is being broadcasted and the caster or observer in the lobby does not make it into the game.
  • If the Game host doesn’t make it into the game.

TOURNAMENT FORMAT 

  • Qualifiers are divided into 7 regions:

Americas

EMEA

APAC North

APAC South

North America

Europe

Japan

Greater Southeast Asia

South America

Middle East & Africa

South Korea

Australia & New Zealand

  • Each region has its own qualifiers following this schedule:
EU 2020-06-27 2020-06-27 2020-06-29 2020-06-30
Time 17:00 BST 17:00 BST 17:00 BST 17:00 BST
Round Round 1 Round 2 Round 3 Round 4
Groups 16 10* 4 2
Squads 320 180* 80 40
Map Distribution 2xWE, 1xKC 3xWE, 3xKC* 3xWE, 3xKC 4xWE, 4xKC
Squads go through Top 10 (Variable) Top 8 (50%)* Top 10 (50%) Top 34
Best Of 3 6* 6 8

 

MEA 2020-06-27 2020-06-29 2020-06-30
Time 18:00 TRT 18:00 TRT 18:00 TRT
Round Round 1 Round 2 Round 3
Groups 4 2 1
Squads 80 40 20
Map Distribution 3xWE, 2xKC 3xWE, 3xKC 4xWE, 4xKC
Squads go through Top 10 (Variable) Top 10 (50%) Top 6
Best Of 5 6 8

 

GSEA 2020-06-27 2020-06-29 2020-06-30
Time 18:00 SGT 18:00 SGT 18:00 SGT
Round Round 1 Round 2 Round 3
Groups 8 4 2
Squads 160 80 40
Map Distribution 3xWE, 2xKC 3xWE, 3xKC 4xWE, 4xKC
Squads go through Top 10 (Variable) Top 10 (50%) Top 28
Best Of 5 6 8

 

OCE 2020-06-27 2020-06-29
Time 18:00 AEST 18:00 AEST
Round Round 1 Round 2
Groups 2 1
Squads 40 20
Map Distribution 3xWE, 2xKC 4xWE, 4xKC
Squads go through Top 10 (Variable) Top 12
Best Of 5 8

 

Japan & Korea 2020-06-27 2020-06-29
Time 20:00 JST/KST 20:00 JST/KST
Round Round 1 Round 2
Groups 4 2
Squads 80 40
Map Distribution 3xWE, 2xKC 4xWE, 4xKC
Squads go through Top 10 (Variable) Top 40
Best Of 5 8

 

NA 2020-06-27 2020-06-27 2020-06-29 2020-06-30
Time 15:00 PDT 15:00 PDT** 15:00 PDT 15:00 PDT
Round Round 1 Round 2 Round 3 Round 4
Groups 16 6** 4 2
Squads 320 120** 80 40
Map Distribution 2xWE, 1xKC 3xWE, 3xKC** 3xWE, 3xKC 4xWE, 4xKC
Squads go through Top 10 (Variable) Top 13 + 2 best 14th placements** Top 10 (50%) Top 32
Best Of 3 6** 6 8

 

SA 2020-06-27 2020-06-29 2020-06-30
Time 18:00 BRT 18:00 BRT 18:00 BRT
Round Round 1 Round 2 Round 3
Groups 4 2 1
Squads 80 40 20
Map Distribution 3xWE, 2xKC 3xWE, 3xKC 4xWE, 4xKC
Squads go through Top 10 (Variable) Top 10 (50%) Top 8
Best Of 5 6 8

 

7 regional qualifiers where X teams move on to league play with 40 teams for each super region according to;

Americas

EMEA

APAC North

APAC South

NA 32

EU 34

JP & KR 40

GSEA 28

SA 8

MEA 6

 

OCE 12

The slots are distributed in accordance with previous tournament and scrim attendance as well as results.

  • Based on the placings in the qualifiers, teams are separated into alpha-bravo-divisions for the first league day. Each league day is 6 matches.
  • After each league day, 5 teams move between the divisions. 
  • Points acquired in the alpha-divisions are worth double the amount in the bravo division.
  • After 4 weeks of League play, the top 10 teams, by League Points, in each Super Region will move on to the Finals, whereas the bottom 10 teams will be eliminated. The remaining 20 teams will have their points reset and play for the last 10 spots in the final, during a Last Chance League Day.
  • The 10 best teams and 10 teams who qualified from Last Chance League Day will play the final with 16 maps, 8 maps per day

APPLICABLE TIME ZONE

  • Australia & New Zealand – AEST
  • Japan  – JST
  • South Korea – KST
  • Greater Southeast Asia – SGT
  • Middle East & Africa – TRT
  • Europe – BST
  • North America – PDT
  • South America – BRT

Important times

2020-06-27 Japan & Korea Qualifier OCE Qualifier SA Qualifier MEA Qualifier GSEA Qualifier NA Qualifier EU Qualifier
Tournament Registration Lock Time 14.00 JST/KST 12.00 AEST 12.00 BRT 12.00 TRT 12.00 SGT 09.00 PDT  11.00 BST
Tournament Roster Lock Time 19.50 JST/KST 17.50 AEST 17.50 BRT 17.50 TRT 17.50 SGT 14.50 PDT 16.50 BST
Tournament Start Time 20.00 JST/KST 18.00 AEST 18.00 BRT 18.00 TRT 18.00 SGT 15.00 PDT 17.00 BST


COMMUNICATION

All communication with the players is handled on the official GLL Apex Legends Discord. Grab the region role in the #role-request in order to see needed apex channels. Important information will always be in the #tournament-information channel and if you need any support, #tournament-support is the channel you’re looking for.

Any questions regarding upcoming and ongoing matches can be directed to the admin team. 

STREAMING

If you decide to stream the match the minimum delay required is 5 minutes and have GLL in the title of the stream. 

If you stream, never show a code on the stream. This may result in your team being disqualified.

CHEATING

It is forbidden to cheat, modify the game files, exploit bugs, and/or use any third-party application which would give an unfair advantage against other users.

All cheats are completely forbidden to use under any circumstance while playing in any event at GLL. Using any cheat will result in bans and disqualifications. This includes, but are not limited to:

  • ESP
  • Radar hacks
  • Wallhacks
  • Speedhacks
  • Aimhacks
  • Hitbox manipulation
  • Teleportation
  • The usage of a bug/bugs to gain an advantage versus your opponents

If a team uses a player that has an active ban by GLL or Apex Legends, the team will be disqualified from the GLL Apex Legends – Masters Summer.

Players with Apex Legends bans on any accounts within two (2) years are not eligible to compete in any of the tournaments hosted by GLL.

GLL reserves the right to monitor any player, for any reason, during the tournament.

GAME FILE EDITING

Competitors may only add or edit the following Game files: 

  • local.cfg
  • autoexec.cfg

Competitors may only add or edit the following lines in the files specified above:

  • fps_max
  • mat_letterbox_aspect_goal
  • mat_letterbox_aspect_threshold
  • csm_enabled

– All 3rd party software or tools that are not allowed by the game publisher and that can give an unfair advantage to a player or team is classed as cheating and is not allowed. Examples of software that are not allowed are ReShade, SweetFX, and VibranceGUI.

Anything that can be viewed as a bug or exploit will be reviewed by the admin team and judged on a case-by-case basis, examples of such can be:

  • To sit outside the map in dead zones, without a timer on it.
  • Usage of double Ziplines.
  • Reset the timer by being out of the map.

BETTING, GAMBLING, MATCH-FIXING, AND TEAMING

Players, coaches, team staff, team owners as well as hosts and staff from GLL are prohibited from gambling or betting on any matches in any GLL tournament.

All sorts of match-fixing and/or teaming are strictly forbidden and will be punished. This may include temporary or permanent bans.  

RULING AND PUNISHMENTS

Rule violation

Punishment

Time duration

Using a player, not in the roster

Disqualification

 

Playing with the wrong game account

Disqualification

 

Usage of a glitch/bug

Case-by-case

 

Stream Sniping

Case-by-case

 

Inappropriate/disruptive behavior

Case-by-case

 

Multi-Account usage

Case-by-case

 

Match-fixing/teaming

Ban from GLL, G-Loot, and disqualification

1 year

Account sharing

Ban from GLL, G-Loot, and disqualification

1 year

Knowingly playing with someone who is account sharing

Ban from GLL, G-Loot, and disqualification

6 months

Cheating

Ban from GLL, G-Loot, and disqualification

2 years

Knowingly playing with a cheater

Ban from GLL, G-Loot, and disqualification

6 months

You can appeal the decision regarding your ban that you have received within seven (7) days from the moment the decision was taken. The appeal needs to be in a written mail and sent to admin@gll.gg.

BEHAVIOR AND SPORTSMANSHIP

  •  Show respect to everyone involved in the tournament. This includes, but is not limited to players and staff.
  • Treat everyone the same way as you would like to be treated yourself.
  • Always show integrity while playing in every tournament, be honest and play fair.
  • Do not use any discriminatory language, including but not limited to any language regarding ethnicity, nationality, race, gender, religion, sexual orientation or personal beliefs.
  • Do not use any extreme foul language, including but not limited to excessive profanity or language that is graphically sexual, grotesque, or violent.
  • Do not make threats of real-world violence or other intended harm to anyone involved in the tournament.
  • Do not harass, stalk, or purposely do things to make someone else feel uncomfortable or threatened.
  • Do not share personal information about yourself or other individuals.
  • Do not engage in, request, arrange, or offer illegal activities or materials.
  • Do not impersonate other individuals.
  • Do not spam, be it in text or VOIP.
  • Do not share your account, your account is for your use and your use alone. Do not grant access to your account to anyone else, and do not access anyone else’s account, even with their permission.

Follow the ALGS Code of Conduct found here.

GLL reserves the right to, in special cases, override and/or remove, and/or add any rule stated above to guarantee fair play.

POINT SYSTEM

Point distribution Qualifier

  • 1st: 12p
  • 2nd: 9p
  • 3rd: 7p
  • 4th: 5p
  • 5th: 4p
  • 6-7th: 3p
  • 8-10th: 2p
  • 11-15th: 1p
  • 16-20th: 0p

1 point per kill.

Tie Breaker

In the event that two or more teams have the same number of Total Points, the following rules shall be applied to break the tie.

  1. Compare every tied Team’s best-performing Match based on Total Match Points.
  2. Compare every tied Team’s best-performing Match based on Match Placement.
  3. Compare every tied Team’s Kill Points in the best performing match.
  4. Compare every tied Team’s Match-Points in the most recent Match.
  5. Compare every tied Team’s Kill-Points in the most recent Match.
  6. Compare every tied Team’s Placement in the most recent Match.

SEEDING SYSTEM

  • All teams in the qualifiers are seeded based on the ALGS points and GLL seeding sheet for the Round 1.
  • After each tournament round is finished all teams are seeded based on their position in the group to the next tournament round.

 

Alpha Structure

Alpha is the top division in GLL’s Alpha/Bravo league format.

Being in Alpha means you earn double the amount of points vs Bravo

Bottom 5 will after each week will be demoted and 5 from Bravo will be promoted

Point system Alpha

  • 1st: 24p
  • 2nd: 18p
  • 3rd: 14p
  • 4th: 10p
  • 5th: 8p
  • 6-7th: 6p
  • 8-10th: 4p
  • 11-15th: 2p
  • 16-20th: 0p

2 points per kill.

Bravo Structure

Alpha is the contender division in GLL’s Alpha/Bravo league format.

Being in Bravo means you will have to fight hard to reach Top 5 to be promoted to Alpha

Top 5 will after each week be promoted to Alpha and bottom 5 from Alpha will be demoted from Alpha

Point system Bravo

  • 1st: 12p
  • 2nd: 9p
  • 3rd: 7p
  • 4th: 5p
  • 5th: 4p
  • 6-7th: 3p
  • 8-10th: 2p
  • 11-15th: 1p
  • 16-20th: 0p

1 points per kill.

Prize structure

Placement

EMEA

AMERICAS

APAC NORTH

APAC SOUTH

#1

$ 15,000

$ 15,000

$ 6,000

$ 6,000

#2

$ 7,500

$ 7,500

$ 3,000

$ 3,000

#3

$ 4,500

$ 4,500

$ 1,800

$ 1,800

#4

$ 3,000

$ 3,000

$ 1,200

$ 1,200

#5

$ 2,100

$ 2,100

$ 900

$ 900

#6

$ 1,500

$ 1,500

$ 600

$ 600

#7

$ 1,200

$ 1,200

$ 450

$ 450

#8

$ 900

$ 900

$ 350

$ 350

 

ALGS Points

The table below details the amount of points awarded to each player for their specific placement in the GLL APEX LEGENDS MASTERS SUMMER

1st

500

2nd

480

3rd

470

4th

460

5th

450

6th

440

7th

430

8th

420

9th

410

10th

400

11th

390

12th

380

13th

370

14th

360

15th

350

16th

340

17th

330

18th

320

19th

310

20th

300

 

Changelog

2020-06-29 – Changes to clarify “TEAMS AND ROSTERS” in regards to the roster and team dynamic to mention “team´s roster”

2020-06-27 – Updated format for NA Round 1 and Round 2 with new items all marked with **. Full details about this change can be found on our discord!
2020-06-27 – Updated format for EU Round 1 and Round 2 with new items all marked with *. Full details about this change can be found on our discord!

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